00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright (2005) Sandia Corporation 00006 // 00007 // Copyright (year first published) Sandia Corporation. Under the terms 00008 // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 00009 // retains certain rights in this software. 00010 // 00011 // This library is free software; you can redistribute it and/or modify 00012 // it under the terms of the GNU Lesser General Public License as 00013 // published by the Free Software Foundation; either version 2.1 of the 00014 // License, or (at your option) any later version. 00015 // 00016 // This library is distributed in the hope that it will be useful, but 00017 // WITHOUT ANY WARRANTY; without even the implied warranty of 00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00019 // Lesser General Public License for more details. 00020 // 00021 // You should have received a copy of the GNU Lesser General Public 00022 // License along with this library; if not, write to the Free Software 00023 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 00024 // USA 00025 // Questions? Contact Kevin Long (krlong@sandia.gov), 00026 // Sandia National Laboratories, Livermore, California, USA 00027 // 00028 // ************************************************************************ 00029 /* @HEADER@ */ 00030 /* 00031 * SundanceSurfQuadrature.hpp 00032 * 00033 * Created on: Oct 24, 2011 00034 * Author: benk 00035 */ 00036 00037 #ifndef SUNDANCE_SURFQUADRATURE_H 00038 #define SUNDANCE_SURFQUADRATURE_H 00039 00040 #include "SundanceDefs.hpp" 00041 #include "Teuchos_RefCountPtr.hpp" 00042 #include "SundanceQuadratureFamilyBase.hpp" 00043 #include "SundanceQuadratureFamily.hpp" 00044 00045 namespace Sundance 00046 { 00047 using namespace Teuchos; 00048 00049 00050 /** 00051 * The surface integral class. The surface integral is build from triangles. 00052 * The maximum number of triangles is 4. <br> 00053 * IMPORTANT: this quadrature class should only be used for Surface Integrals in 3D with Brick cells 00054 */ 00055 class SurfQuadrature : public QuadratureFamilyBase 00056 { 00057 public: 00058 /** */ 00059 SurfQuadrature( const QuadratureFamily& quad ); 00060 00061 /** */ 00062 virtual ~SurfQuadrature(){;} 00063 00064 00065 /** */ 00066 virtual XMLObject toXML() const ; 00067 00068 /** Describable interface */ 00069 virtual std::string description() const 00070 {return "SurfQuadrature[order=" + Teuchos::toString(order()) 00071 + "]";} 00072 00073 /* handleable boilerplate */ 00074 GET_RCP(QuadratureFamilyStub); 00075 00076 /** return the maximal number of line segments inside one cell */ 00077 static int getNrMaxTrianglePerCell() { return 4; } 00078 00079 protected: 00080 00081 /** for surface integral integrals only this method should be used */ 00082 virtual void getQuadRule(Array<Point>& quadPoints, 00083 Array<double>& quadWeights) const ; 00084 00085 00086 /** for surface integral integrals only this method should be used */ 00087 virtual void getTriangleRule(Array<Point>& quadPoints, 00088 Array<double>& quadWeights) const ; 00089 00090 private: 00091 00092 /** The quadrature which will be used for the surface integration */ 00093 const QuadratureFamily& quad_; 00094 00095 }; 00096 } 00097 00098 00099 #endif