00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright (2005) Sandia Corporation 00006 // 00007 // Copyright (year first published) Sandia Corporation. Under the terms 00008 // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 00009 // retains certain rights in this software. 00010 // 00011 // This library is free software; you can redistribute it and/or modify 00012 // it under the terms of the GNU Lesser General Public License as 00013 // published by the Free Software Foundation; either version 2.1 of the 00014 // License, or (at your option) any later version. 00015 // 00016 // This library is distributed in the hope that it will be useful, but 00017 // WITHOUT ANY WARRANTY; without even the implied warranty of 00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00019 // Lesser General Public License for more details. 00020 // 00021 // You should have received a copy of the GNU Lesser General Public 00022 // License along with this library; if not, write to the Free Software 00023 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 00024 // USA 00025 // Questions? Contact Kevin Long (krlong@sandia.gov), 00026 // Sandia National Laboratories, Livermore, California, USA 00027 // 00028 // ************************************************************************ 00029 /* @HEADER@ */ 00030 00031 #ifndef SUNDANCE_MESHTYPE_H 00032 #define SUNDANCE_MESHTYPE_H 00033 00034 #include "SundanceDefs.hpp" 00035 #include "SundanceMeshTypeBase.hpp" 00036 #include "SundanceMesh.hpp" 00037 #include "PlayaHandle.hpp" 00038 00039 namespace Sundance 00040 { 00041 /** 00042 * Class MeshType is a user-level object for specification of which 00043 * internal mesh representation is to be used when building or reading 00044 * a mesh. An example of using a MeshType to control the creation 00045 * of a mesh with a TriangleMeshReader is as follows: 00046 * \code 00047 * MeshType meshType = new BasicSimplicialMeshType(); 00048 * MeshSource meshSrc = new TriangleMeshReader("meshFile", meshType, MPIComm::world()); 00049 * \endcode 00050 * The internal representation of the mesh will be as a BasicSimplicialMesh 00051 * object. 00052 */ 00053 class MeshType : public Playa::Handle<MeshTypeBase> 00054 { 00055 public: 00056 /** Construct an empty mesh type object */ 00057 MeshType(); 00058 00059 /** Construct from a raw pointer to a mesh type subtype */ 00060 MeshType(Playa::Handleable<MeshTypeBase>* rawPtr); 00061 00062 /** Construct from a smart pointer to a mesh type subtype */ 00063 MeshType(const RCP<MeshTypeBase>& smartPtr); 00064 00065 /** Create a mesh of the given dimension */ 00066 Mesh createEmptyMesh(int dim, const MPIComm& comm) const ; 00067 00068 }; 00069 } 00070 00071 #endif