, including all inherited members.
arrayToSet(const Array< int > &a) const | Sundance::SerialPartitionerBase | |
elemEdgewiseNbors_ | Sundance::SerialPartitionerBase | [mutable, private] |
elemVerts_ | Sundance::SerialPartitionerBase | [mutable, private] |
getAssignments(const Mesh &mesh, int np, Array< int > &assignments) const =0 | Sundance::SerialPartitionerBase | [pure virtual] |
getElemsPerProc(int nProc, const Array< int > &elemAssignments, Array< int > &elemsPerProc) const | Sundance::SerialPartitionerBase | |
getNeighbors(const Mesh &mesh, Array< Array< int > > &neighbors, int &nEdges) const | Sundance::SerialPartitionerBase | |
getNodeAssignments(int nProc, const Array< int > &elemAssignments, Array< int > &nodeAssignments, Array< int > &nodeOwnerElems, Array< int > &nodesPerProc) const | Sundance::SerialPartitionerBase | |
getOffProcData(int p, const Array< int > &elemAssignments, const Array< int > &nodeAssignments, Set< int > &offProcNodes, Set< int > &offProcElems) const | Sundance::SerialPartitionerBase | |
ignoreGhosts_ | Sundance::SerialPartitionerBase | [private] |
makeMeshParts(const Mesh &mesh, int np, Array< Sundance::Map< int, int > > &oldElemLIDToNewLIDMap, Array< Sundance::Map< int, int > > &oldVertLIDToNewLIDMap) const | Sundance::SerialPartitionerBase | |
max(const Set< int > &s) const | Sundance::SerialPartitionerBase | [private] |
remapEntities(const Array< int > &assignments, int nProc, Array< int > &entityMap) const | Sundance::SerialPartitionerBase | |
SerialPartitionerBase(bool ignoreGhosts=false) | Sundance::SerialPartitionerBase | [inline] |
vertElems_ | Sundance::SerialPartitionerBase | [mutable, private] |
~SerialPartitionerBase() | Sundance::SerialPartitionerBase | [inline, virtual] |