, including all inherited members.
addEdge(int vertLID1, int vertLID2, int elemLID, int elemGID, int myFacetNumber) | Sundance::BasicSimplicialMesh | [private] |
addElement(int globalIndex, const Array< int > &vertexGIDs, int ownerProcID, int label) | Sundance::BasicSimplicialMesh | [virtual] |
addFace(const Array< int > &vertLID, const Array< int > &vertGID, const Array< int > &edgeGID, int elemLID, int elemGID) | Sundance::BasicSimplicialMesh | [private] |
addVertex(int globalIndex, const Point &x, int ownerProcID, int label) | Sundance::BasicSimplicialMesh | [virtual] |
allowsHangingHodes() const | Sundance::MeshBase | [inline, virtual] |
assignIntermediateCellGIDs(int cellDim) | Sundance::BasicSimplicialMesh | [virtual] |
BasicSimplicialMesh(int dim, const MPIComm &comm, const MeshEntityOrder &order) | Sundance::BasicSimplicialMesh | |
cellStr(int dim, const int *verts) const | Sundance::BasicSimplicialMesh | [private] |
cellToStr(int dim, int cellLID) const | Sundance::BasicSimplicialMesh | [private] |
cellType(int cellDim) const | Sundance::BasicSimplicialMesh | [virtual] |
centroid(int cellDim, int cellLID) const | Sundance::MeshBase | [virtual] |
checkForExistingEdge(int vertLID1, int vertLID2) | Sundance::BasicSimplicialMesh | [private] |
classVerbosity() | Sundance::ObjectWithClassVerbosity< MeshBase > | [inline, static] |
comm() const | Sundance::MeshBase | [inline] |
edgeCofacets_ | Sundance::BasicSimplicialMesh | [private] |
edgeFaces_ | Sundance::BasicSimplicialMesh | [private] |
edgeVerts_ | Sundance::BasicSimplicialMesh | [private] |
elemEdges_ | Sundance::BasicSimplicialMesh | [private] |
elemEdgeSigns_ | Sundance::BasicSimplicialMesh | [private] |
elemFaceRotations_ | Sundance::BasicSimplicialMesh | [private] |
elemFaces_ | Sundance::BasicSimplicialMesh | [private] |
elemVerts_ | Sundance::BasicSimplicialMesh | [private] |
elemZeroFacetView(int cellLID) const | Sundance::BasicSimplicialMesh | [inline, virtual] |
estimateNumElements(int numElements) | Sundance::BasicSimplicialMesh | [virtual] |
estimateNumVertices(int numVertices) | Sundance::BasicSimplicialMesh | [virtual] |
faceCofacets_ | Sundance::BasicSimplicialMesh | [private] |
faceEdges_ | Sundance::BasicSimplicialMesh | [private] |
faceEdgeSigns_ | Sundance::BasicSimplicialMesh | [private] |
facetLID(int cellDim, int cellLID, int facetDim, int facetIndex, int &facetOrientation) const | Sundance::BasicSimplicialMesh | [virtual] |
faceVertGIDBase_ | Sundance::BasicSimplicialMesh | [private] |
faceVertGIDs_ | Sundance::BasicSimplicialMesh | [private] |
faceVertLIDs_ | Sundance::BasicSimplicialMesh | [private] |
flushCurvePoints() const | Sundance::MeshBase | [virtual] |
flushSpecialWeights() const | Sundance::MeshBase | [virtual] |
freezeTopology() | Sundance::IncrementallyCreatableMesh | [inline, virtual] |
getAllLabelsForDimension(int cellDim) const | Sundance::BasicSimplicialMesh | [virtual] |
getCellDiameters(int cellDim, const Array< int > &cellLID, Array< double > &diameters) const | Sundance::BasicSimplicialMesh | [virtual] |
getCofacets(int cellDim, int cellLID, int cofacetDim, Array< int > &cofacetLIDs) const | Sundance::BasicSimplicialMesh | [virtual] |
getCurvePoints(int maxCellLID, int curveID, Array< Point > &points, Array< Point > &derivs, Array< Point > &normals) const | Sundance::MeshBase | [virtual] |
getFacetArray(int cellDim, int cellLID, int facetDim, Array< int > &facetLIDs, Array< int > &facetOrientations) const | Sundance::MeshBase | |
getFacetLIDs(int cellDim, const Array< int > &cellLID, int facetDim, Array< int > &facetLID, Array< int > &facetOrientations) const | Sundance::BasicSimplicialMesh | [virtual] |
getJacobians(int cellDim, const Array< int > &cellLID, CellJacobianBatch &jBatch) const | Sundance::BasicSimplicialMesh | [virtual] |
getLabels(int cellDim, const Array< int > &cellLID, Array< int > &labels) const | Sundance::BasicSimplicialMesh | [virtual] |
getLIDsForLabel(int cellDim, int label, Array< int > &cellLIDs) const | Sundance::BasicSimplicialMesh | [virtual] |
getMaxCofacetLIDs(const Array< int > &cellLIDs, MaximalCofacetBatch &cofacets) const | Sundance::MeshBase | [virtual] |
getSpecialWeight(int dim, int cellLID, Array< double > &w) const | Sundance::MeshBase | [virtual] |
GIDToLIDMap_ | Sundance::BasicSimplicialMesh | [private] |
hasCurvePoints(int maxCellLID, int curveID) const | Sundance::MeshBase | [virtual] |
hasEdgeGIDs_ | Sundance::BasicSimplicialMesh | [private] |
hasFaceGIDs_ | Sundance::BasicSimplicialMesh | [private] |
hasGID(int cellDim, int globalIndex) const | Sundance::BasicSimplicialMesh | [virtual] |
hasIntermediateGIDs(int dim) const | Sundance::BasicSimplicialMesh | [inline, virtual] |
hasSpecialWeight(int dim, int cellLID) const | Sundance::MeshBase | [virtual] |
id() const | Sundance::ObjectWithInstanceID< MeshBase > | [inline] |
IncrementallyCreatableMesh(int dim, const MPIComm &comm, const MeshEntityOrder &meshOrder) | Sundance::IncrementallyCreatableMesh | [inline] |
indexInParent(int maxCellLID) const | Sundance::MeshBase | [inline, virtual] |
IsCurvePointsValid() const | Sundance::MeshBase | [inline, virtual] |
isElementHangingNode(int cellDim, int cellLID) const | Sundance::MeshBase | [inline, virtual] |
IsSpecialWeightValid() const | Sundance::MeshBase | [inline, virtual] |
label(int cellDim, int cellLID) const | Sundance::BasicSimplicialMesh | [virtual] |
labels_ | Sundance::BasicSimplicialMesh | [private] |
LIDToGIDMap_ | Sundance::BasicSimplicialMesh | [private] |
lookupFace(const Array< int > &vertGID) | Sundance::BasicSimplicialMesh | [private] |
mapGIDToLID(int cellDim, int globalIndex) const | Sundance::BasicSimplicialMesh | [virtual] |
mapLIDToGID(int cellDim, int localIndex) const | Sundance::BasicSimplicialMesh | [virtual] |
maxChildren() const | Sundance::MeshBase | [inline, virtual] |
maxCofacetLID(int cellDim, int cellLID, int cofacetIndex, int &facetIndex) const | Sundance::BasicSimplicialMesh | [virtual] |
MeshBase(int dim, const MPIComm &comm, const MeshEntityOrder &meshOrder) | Sundance::MeshBase | |
meshOrder() const | Sundance::MeshBase | [inline] |
neighbors_ | Sundance::BasicSimplicialMesh | [private] |
neighborsAreSynchronized_ | Sundance::BasicSimplicialMesh | [private] |
nodePosition(int i) const | Sundance::BasicSimplicialMesh | [inline, virtual] |
nodePositionView(int i) const | Sundance::BasicSimplicialMesh | [inline, virtual] |
numCells(int dim) const | Sundance::BasicSimplicialMesh | [virtual] |
numCells_ | Sundance::BasicSimplicialMesh | [private] |
numFacets(int cellDim, int cellLID, int facetDim) const | Sundance::BasicSimplicialMesh | [virtual] |
numMaxCofacets(int cellDim, int cellLID) const | Sundance::BasicSimplicialMesh | [virtual] |
ObjectWithClassVerbosity(int verb=classVerbosity()) | Sundance::ObjectWithClassVerbosity< MeshBase > | [inline] |
ObjectWithInstanceID() | Sundance::ObjectWithInstanceID< MeshBase > | [inline] |
ObjectWithVerbosity(int verb=0) | Playa::ObjectWithVerbosity | [inline] |
outwardNormals(const Array< int > &cellLIDs, Array< Point > &outwardNormals) const | Sundance::MeshBase | [virtual] |
ownerProcID(int cellDim, int cellLID) const | Sundance::BasicSimplicialMesh | [virtual] |
ownerProcID_ | Sundance::BasicSimplicialMesh | [private] |
points_ | Sundance::BasicSimplicialMesh | [private] |
printCells(int dim) const | Sundance::BasicSimplicialMesh | [private] |
pushForward(int cellDim, const Array< int > &cellLID, const Array< Point > &refQuadPts, Array< Point > &physQuadPts) const | Sundance::BasicSimplicialMesh | [virtual] |
reorderer() const | Sundance::MeshBase | [inline] |
resolveEdgeOwnership(int cellDim) | Sundance::BasicSimplicialMesh | [private] |
returnParentFacets(int childCellLID, int dimFacets, Array< int > &facetsLIDs, int &parentCellLIDs) const | Sundance::MeshBase | [inline, virtual] |
setCurvePoints(int maxCellLID, int curveID, Array< Point > &points, Array< Point > &derivs, Array< Point > &normals) const | Sundance::MeshBase | [virtual] |
setCurvePointsValid(bool val) const | Sundance::MeshBase | [inline, virtual] |
setLabel(int cellDim, int cellLID, int label) | Sundance::BasicSimplicialMesh | [inline, virtual] |
setReorderer(const CellReorderer &reorderer) | Sundance::MeshBase | [inline] |
setSpecialWeight(int dim, int cellLID, Array< double > &w) const | Sundance::MeshBase | [virtual] |
setSpecialWeightValid(bool val) const | Sundance::MeshBase | [inline, virtual] |
setVerb(int v) | Playa::ObjectWithVerbosity | [inline] |
spatialDim() const | Sundance::MeshBase | [inline] |
staggerOutput() | Sundance::MeshBase | [inline, static] |
synchronizeGIDNumbering(int dim, int localCount) | Sundance::BasicSimplicialMesh | [private] |
synchronizeNeighborLists() | Sundance::BasicSimplicialMesh | [private] |
tangentsToEdges(const Array< int > &cellLIDs, Array< Point > &tangenVectors) const | Sundance::MeshBase | [virtual] |
verb() const | Playa::ObjectWithVerbosity | [inline] |
vertCofacets_ | Sundance::BasicSimplicialMesh | [private] |
vertEdgePartners_ | Sundance::BasicSimplicialMesh | [private] |
vertEdges_ | Sundance::BasicSimplicialMesh | [private] |
vertexSetToFaceIndexMap_ | Sundance::BasicSimplicialMesh | [private] |
vertFaces_ | Sundance::BasicSimplicialMesh | [private] |
~BasicSimplicialMesh() | Sundance::BasicSimplicialMesh | [inline, virtual] |
~IncrementallyCreatableMesh() | Sundance::IncrementallyCreatableMesh | [inline, virtual] |
~MeshBase() | Sundance::MeshBase | [inline, virtual] |
~ObjectWithVerbosity() | Playa::ObjectWithVerbosity | [inline, virtual] |