Playa::Vector< Scalar > Member List

This is the complete list of members for Playa::Vector< Scalar >, including all inherited members.

abs() const Playa::Vector< Scalar > [inline]
acceptCopyOf(const Vector< Scalar > &x)Playa::Vector< Scalar > [inline]
acceptUnaryFunctor(const UF &functor, const Vector< Scalar > &other)Playa::Vector< Scalar > [inline]
applyBinaryFunctor(const VF &functor, const Vector< Scalar > &other)Playa::Vector< Scalar > [inline]
applyBinaryReductionFunctor(const RF &functor, const Vector< Scalar > &other) const Playa::Vector< Scalar > [inline]
applyTernaryFunctor(const VF &functor, const Vector< Scalar > &x, const Vector< Scalar > &y)Playa::Vector< Scalar > [inline]
applyUnaryFunctor(const UF &functor)Playa::Vector< Scalar > [inline]
applyUnaryReductionFunctor(const RF &functor) const Playa::Vector< Scalar > [inline]
blockVector(const Vector< Scalar > &v1)Playa::Vector< Scalar > [related]
blockVector(const Vector< Scalar > &v1, const Vector< Scalar > &v2)Playa::Vector< Scalar > [related]
blockVector(const Vector< Scalar > &v1, const Vector< Scalar > &v2, const Vector< Scalar > &v3)Playa::Vector< Scalar > [related]
blockVector(const Vector< Scalar > &v1, const Vector< Scalar > &v2, const Vector< Scalar > &v3, const Vector< Scalar > &v4)Playa::Vector< Scalar > [related]
blockVector(const Array< Vector< Scalar > > &x)Playa::Vector< Scalar > [related]
comm() const Playa::Vector< Scalar > [inline]
copy() const Playa::Vector< Scalar > [inline]
dataPtr(Vector< Scalar > vec)Playa::Vector< Scalar > [related]
dataPtr(const Vector< Scalar > &vec)Playa::Vector< Scalar > [related]
description() const Playa::Vector< Scalar > [inline]
dim() const Playa::Vector< Scalar > [inline]
dot(const Vector< Scalar > &other) const Playa::Vector< Scalar > [inline]
dotSlash(const Vector< Scalar > &other) const Playa::Vector< Scalar > [inline]
dotStar(const Vector< Scalar > &other) const Playa::Vector< Scalar > [inline]
fallbackDescription() constPlaya::Handle< VectorBase< Scalar > >
getBlock(int i) const Playa::Vector< Scalar > [inline]
getBlock(const BlockIterator< Scalar > &b) const Playa::Vector< Scalar > [inline]
getBlock(const std::deque< int > &iter) const Playa::Vector< Scalar > [inline, protected]
getNonConstBlock(int i)Playa::Vector< Scalar > [inline]
getNonConstBlock(const BlockIterator< Scalar > &b)Playa::Vector< Scalar > [inline]
getNonConstBlock(const std::deque< int > &iter)Playa::Vector< Scalar > [inline, protected]
Handle()Playa::Handle< VectorBase< Scalar > > [inline]
Handle(const RCP< VectorBase< Scalar > > &_ptr)Playa::Handle< VectorBase< Scalar > > [inline]
Handle(Handleable< VectorBase< Scalar > > *rawPtr)Playa::Handle< VectorBase< Scalar > > [inline]
hasMoreChunks() const Playa::Vector< Scalar > [inline]
loadable(Vector< Scalar > vec)Playa::Vector< Scalar > [related]
max() const Playa::Vector< Scalar > [inline]
maxloc(const Vector< Scalar > &x, int &gni)Playa::Vector< Scalar > [related]
maxlocWithBound(const Scalar &upperBound, const Vector< Scalar > &x, int &gni)Playa::Vector< Scalar > [related]
min() const Playa::Vector< Scalar > [inline]
minloc(const Vector< Scalar > &x, int &gni)Playa::Vector< Scalar > [related]
minlocWithBound(const Scalar &lowerBound, const Vector< Scalar > &x, int &gni)Playa::Vector< Scalar > [related]
nextChunk()Playa::Vector< Scalar > [inline]
nextConstChunk() const Playa::Vector< Scalar > [inline]
norm1() const Playa::Vector< Scalar > [inline]
norm1(const Vector< Scalar > &x)Playa::Vector< Scalar > [related]
norm1Dist(const Vector< Scalar > &x, const Vector< Scalar > &y)Playa::Vector< Scalar > [related]
norm2() const Playa::Vector< Scalar > [inline]
norm2(const Vector< Scalar > &weights) const Playa::Vector< Scalar > [inline]
norm2(const Vector< Scalar > &x)Playa::Vector< Scalar > [related]
norm2Dist(const Vector< Scalar > &x, const Vector< Scalar > &y)Playa::Vector< Scalar > [related]
normInf() const Playa::Vector< Scalar > [inline]
normInf(const Vector< Scalar > &x)Playa::Vector< Scalar > [related]
normInfDist(const Vector< Scalar > &x, const Vector< Scalar > &y)Playa::Vector< Scalar > [related]
numBlocks() const Playa::Vector< Scalar > [inline]
operator()(const BlockIterator< Scalar > &b, int localIndexWithinBlock) const Playa::Vector< Scalar > [inline]
operator()(const BlockIterator< Scalar > &b, int localIndexWithinBlock)Playa::Vector< Scalar > [inline]
operator*(const Vector< Scalar > &other) const Playa::Vector< Scalar > [inline]
operator*=(const Scalar &a)Playa::Vector< Scalar > [inline]
operator+=(const Vector< Scalar > &other)Playa::Vector< Scalar > [inline]
operator+=(const LCN< Scalar, 1 > &x)Playa::Vector< Scalar > [inline]
operator+=(const LCN< Scalar, 2 > &x)Playa::Vector< Scalar > [inline]
operator+=(const LCN< Scalar, N > &x)Playa::Vector< Scalar > [inline]
operator-=(const Vector< Scalar > &other)Playa::Vector< Scalar > [inline]
operator-=(const LCN< Scalar, 1 > &x)Playa::Vector< Scalar > [inline]
operator-=(const LCN< Scalar, 2 > &x)Playa::Vector< Scalar > [inline]
operator-=(const LCN< Scalar, N > &x)Playa::Vector< Scalar > [inline]
operator/=(const Scalar &a)Playa::Vector< Scalar > [inline]
operator=(const LCN< Scalar, 1 > &x)Playa::Vector< Scalar > [inline]
operator=(const LCN< Scalar, 2 > &x)Playa::Vector< Scalar > [inline]
operator=(const LCN< Scalar, 3 > &x)Playa::Vector< Scalar > [inline]
operator=(const LCN< Scalar, N > &x)Playa::Vector< Scalar > [inline]
operator[](int localIndex) const Playa::Vector< Scalar > [inline]
operator[](int localIndex)Playa::Vector< Scalar > [inline]
opTimer()Playa::Vector< Scalar > [inline, static]
print(std::ostream &os) const Playa::Vector< Scalar > [inline]
ptr() constPlaya::Handle< VectorBase< Scalar > > [inline]
ptr()Playa::Handle< VectorBase< Scalar > > [inline]
randomize()Playa::Vector< Scalar > [inline]
reciprocal() const Playa::Vector< Scalar > [inline]
rewind() const Playa::Vector< Scalar > [inline]
scale(const Scalar &alpha)Playa::Vector< Scalar > [inline]
selfAbs()Playa::Vector< Scalar > [inline]
selfDotSlash(const Vector< Scalar > &other)Playa::Vector< Scalar > [inline]
selfDotStar(const Vector< Scalar > &other)Playa::Vector< Scalar > [inline]
selfReciprocal()Playa::Vector< Scalar > [inline]
setBlock(int i, const Vector< Scalar > &v)Playa::Vector< Scalar > [inline]
setToConstant(const Scalar &alpha)Playa::Vector< Scalar > [inline]
setVerb(int v)Playa::Handle< VectorBase< Scalar > >
space() const Playa::Vector< Scalar > [inline]
update(const Scalar &alpha, const Vector< Scalar > &x, const Scalar &gamma=1.0)Playa::Vector< Scalar > [inline]
update(const Scalar &alpha, const Vector< Scalar > &x, const Scalar &beta, const Vector< Scalar > &y, const Scalar &gamma)Playa::Vector< Scalar > [inline]
update(const Scalar &alpha, const Vector< Scalar > &x, const Scalar &beta, const Vector< Scalar > &y, const Scalar &gamma, const Vector< Scalar > &z, const Scalar &delta)Playa::Vector< Scalar > [inline]
Vector()Playa::Vector< Scalar > [inline]
Vector(Handleable< VectorBase< Scalar > > *rawPtr)Playa::Vector< Scalar > [inline]
Vector(const RefCountPtr< VectorBase< Scalar > > &smartPtr)Playa::Vector< Scalar > [inline]
Vector(const LCN< Scalar, N > &x)Playa::Vector< Scalar > [inline]
verb() constPlaya::Handle< VectorBase< Scalar > >
zero()Playa::Vector< Scalar > [inline]

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